

To establish your government, you need to place policy cards of the appropriate type in all your government's slots, forming your current political agenda. Also, in Gathering Storm, each government generates Diplomatic Favor - the higher the tier, the faster the generation is. Higher tier governments mean faster generation of Envoys. Each government generates diplomatic influence points, which serve to earn Envoys. These are unique for each form of government, and distinguish it from all the others in vanilla Civilization VI you can also earn Legacy Bonuses, which accumulate and stay with you for the whole game. For example, Chiefdom offers one Military and one Economic Card slot, while Classical Republic offers two Economic, one Diplomatic, one Wildcard, and no Military slots. Through the number and configuration of policy card slots.Government manifests its effects in three ways: Having the right type of government that matches your overall strategy and current tactical needs is paramount for achieving victory. Progress through the civics tree will unlock other forms of government, and you will enjoy their increasingly powerful effects and possibilities. By necessity, this government is the very basic Chiefdom, since your people don't know any other ways to govern themselves as of yet.
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Your government becomes active as soon as you discover the Code of Laws civic - the basis of lawful society. Religion, on the other hand, stays the same throughout the game.


Also, the effects of government are both more powerful and more flexible: you can constantly customize your government to suit the changing circumstances of world affairs, and your own development goals. Unlike religion, however, it doesn't have to be founded, is always active (except in the first few turns of the game), and will change completely over time. Government is a system of bonuses similar to religion.
